Software project

Moppe

moppe Git repository sha1 synchronized Aug 6, 2026 04:07 UTC

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686

commits

497

source files

20

references

893c788b00

HEAD

Recent commits

  1. 893c788b00

    Calibrate far grass to the blade layer; add gradient diagnostics

    Mikael Brockman

  2. df99b881f1

    Grow undergrowth a clump band: blades become tufts with distance

    Mikael Brockman

  3. 688099cf0f

    Give terrain a far-grass canopy material

    Mikael Brockman

  4. 06f1ed01b9

    Collapse subpixel backlight variance to its ensemble mean

    Mikael Brockman

  5. c9c4cca46b

    Calm the grass glint against temporal jitter

    Mikael Brockman

  6. f9394c0e63

    Fade glow reactive-mask boosts with distance

    Mikael Brockman

  7. 27a3408292

    Promote foliage transmission into HDR glow with grass glint

    Mikael Brockman

  8. 26af52964d

    makefile fix

    Mikael Brockman

  9. 6628cae661

    Make graphics benchmarks self-describing

    Mikael Brockman

  10. d745dbcfb2

    Add forest graphics benchmark feature

    Mikael Brockman

  11. e0a1930610

    Document sampler argument-table requirement

    Mikael Brockman

  12. 4a1ba3ad03

    Make Metal shaders first-class CMake targets

    Mikael Brockman

Current source tree

497 text-bearing files
Path Language
.clang-format text
.clangd text
.gitattributes text
.gitignore text
AGENTS.md Markdown
atelier/atelier.cc C++
atelier/atelier.hh C++
atelier/atelier_mac.mm Objective-C++
atelier/atelier_renderer.cc C++
atelier/atelier_renderer.hh C++
atelier/atelier_shaders.hh C++
atelier/camera.hh C++
atelier/carpet.hh C++
atelier/embedding.cc C++
atelier/embedding.hh C++
atelier/hex_sheet.cc C++
atelier/hex_sheet.hh C++
atelier/matrix.hh C++
atelier/metal.hh C++
atelier/pipeline.hh C++
atelier/prism.hh C++
atelier/space.hh C++
atelier/surface.hh C++
atelier/tabulate.hh C++
atelier/tree.cc C++
atelier/tree.hh C++
atelier/tree_embedding.cc C++
atelier/tree_embedding.hh C++
atelier/wire.hh C++
CLAUDE.md Markdown
cmake/CheckLanguage.cmake CMake
cmake/CMakeDetermineMetalCompiler.cmake CMake
cmake/CMakeMetalCompiler.cmake.in text
cmake/CMakeMetalInformation.cmake CMake
cmake/CMakeTestMetalCompiler.cmake CMake
cmake/LICENCE.txt text
cmake/MetalShaderSupport.cmake CMake
cmake/toolchains/homebrew-llvm.cmake CMake
CMakeLists.txt CMake
CMakePresets.json JSON
docs/atelier-earth.md Markdown
docs/atelier-tree.md Markdown
docs/engine-atlas.md Markdown
docs/forest-density-and-aggregates.md Markdown
docs/forest-lod.md Markdown
docs/game-state.md Markdown
docs/generated-world.md Markdown
docs/hillslopes-and-channels.md Markdown
docs/ideal-dream-graphics.org Org
docs/lake-domain.md Markdown
docs/landscape-gazetteer.md Markdown
docs/lattice-harmonization.md Markdown
docs/ontology.md Markdown
docs/orogeny-performance.md Markdown
docs/project.org Org
docs/README.md Markdown
docs/refactoring-seams.md Markdown
docs/renderer-design.md Markdown
docs/sediment-transport.md Markdown
docs/status.md Markdown
docs/surface-storage.md Markdown
docs/terrain-expressions.md Markdown
docs/trails.md Markdown
docs/units.md Markdown
docs/water-benchmarks.md Markdown
docs/web.md Markdown
docs/what-age-does-to-this-world.md Markdown
docs/working-practices.md Markdown
etalon/build.zig Zig
etalon/examples/rejected_addition.zig Zig
etalon/examples/rejected_bundle_schema.zig Zig
etalon/examples/rejected_domain_spacing.zig Zig
etalon/examples/rejected_interpretation.zig Zig
etalon/README.md Markdown
etalon/src/bundle.zig Zig
etalon/src/dimension.zig Zig
etalon/src/field.zig Zig
etalon/src/main.zig Zig
etalon/src/quantity.zig Zig
etalon/src/root.zig Zig
etalon/src/specification.zig Zig
ideas/by-derivation.md Markdown
ideas/by-fiat.md Markdown
ideas/computed-together.md Markdown
ideas/geometry-from-fields.md Markdown
ideas/insjo.md Markdown
ideas/language.txt text
ideas/multitudes.md Markdown
ideas/near-and-far.md Markdown
ideas/orientation.md Markdown
ideas/reading-map.md Markdown
ideas/README.md Markdown
ideas/rivers-first.md Markdown
ideas/second-author.md Markdown
ideas/structure-of-space.md Markdown
ideas/surrounded.md Markdown
ideas/tending-the-world.md Markdown
ideas/terrain-as-structure.md Markdown
ideas/terrain-lab-spectacles.md Markdown
ideas/the-machine.md Markdown
ideas/theory-of-the-world.md Markdown
ideas/watersheds-of-execution.md Markdown
ideas/world-as-lab.md Markdown
lavoir/buffer.hh C++
lavoir/bundle.hh C++
lavoir/lavoir_mac.mm Objective-C++
lavoir/lending.hh C++
lavoir/metal.hh C++
lavoir/pipeline.hh C++
lavoir/README.md Markdown
lavoir/renderer.cc C++
lavoir/renderer.hh C++
lavoir/shaders.hh C++
lavoir/surface.hh C++
lavoir/units.hh C++
lavoir/wave.hh C++
Makefile Make
moppe/color.hh C++
moppe/game/blob_shadow.cc C++
moppe/game/blob_shadow.hh C++
moppe/game/chase_camera.cc C++
moppe/game/chase_camera.hh C++
moppe/game/cinematic_flight.cc C++
moppe/game/cinematic_flight.hh C++
moppe/game/dust.cc C++
moppe/game/dust.hh C++
moppe/game/foliage_kind.hh C++
moppe/game/forest.cc C++
moppe/game/forest.hh C++
moppe/game/forest_plan.cc C++
moppe/game/forest_plan.hh C++
moppe/game/frame_view.cc C++
moppe/game/frame_view.hh C++
moppe/game/game.cc C++
moppe/game/game_session.cc C++
moppe/game/game_session.hh C++
moppe/game/game_state.hh C++
moppe/game/generated_world.cc C++
moppe/game/generated_world.hh C++
moppe/game/glider_render.cc C++
moppe/game/glider_render.hh C++
moppe/game/graphics_benchmark.hh C++
moppe/game/graphics_settings.cc C++
moppe/game/graphics_settings.hh C++
moppe/game/hud.cc C++
moppe/game/hud.hh C++
moppe/game/input_frame.hh C++
moppe/game/input_frame_adapter.hh C++
moppe/game/landscape_gazetteer.cc C++
moppe/game/landscape_gazetteer.hh C++
moppe/game/landscape_summary.cc C++
moppe/game/landscape_summary.hh C++
moppe/game/launch_options.cc C++
moppe/game/launch_options.hh C++
moppe/game/main.cc C++
moppe/game/model.cc C++
moppe/game/model.hh C++
moppe/game/moppe_game.hh C++
moppe/game/seed_memory.cc C++
moppe/game/seed_memory.hh C++
moppe/game/simulation_clock.hh C++
moppe/game/sprites.cc C++
moppe/game/sprites.hh C++
moppe/game/stars.cc C++
moppe/game/stars.hh C++
moppe/game/surface_presentation.cc C++
moppe/game/surface_presentation.hh C++
moppe/game/terrain.cc C++
moppe/game/terrain.hh C++
moppe/game/testbed.cc C++
moppe/game/tree_studio.cc C++
moppe/game/vehicle_render.cc C++
moppe/game/vehicle_render.hh C++
moppe/game/walker.cc C++
moppe/game/walker.hh C++
moppe/game/walker_render.cc C++
moppe/game/walker_render.hh C++
moppe/game/water_capture.cc C++
moppe/game/water_capture.hh C++
moppe/game/water_presentation.cc C++
moppe/game/water_presentation.hh C++
moppe/game/waterfall_surface.cc C++
moppe/game/waterfall_surface.hh C++
moppe/game/world.hh C++
moppe/game/world_cache.cc C++
moppe/game/world_cache.hh C++
moppe/game/world_loading.cc C++
moppe/game/world_loading.hh C++
moppe/gfx/mat4.hh C++
moppe/gfx/math.hh C++
moppe/gfx/signal.hh C++
moppe/gfx/tga.cc C++
moppe/gfx/tga.hh C++
moppe/map/surface.cc C++
moppe/map/surface.hh C++
moppe/mov/glider.cc C++
moppe/mov/glider.hh C++
moppe/mov/vehicle.cc C++
moppe/mov/vehicle.hh C++
moppe/pacioli.hh C++
moppe/partition.hh C++
moppe/platform/apple/apple_common.mm Objective-C++
moppe/platform/apple/game_controller.hh C++
moppe/platform/apple/game_controller.mm Objective-C++
moppe/platform/ios/Assets.xcassets/AppIcon.appiconset/Contents.json JSON
moppe/platform/ios/Assets.xcassets/Contents.json JSON
moppe/platform/ios/ExportOptions.plist text
moppe/platform/ios/Info.plist.in text
moppe/platform/ios/main_ios.mm Objective-C++
moppe/platform/mac/Info.plist.in text
moppe/platform/mac/main_mac.mm Objective-C++
moppe/platform/platform.hh C++
moppe/platform/tvos/Info.plist.in text
moppe/platform/tvos/main_tvos.mm Objective-C++
moppe/platform/web/main_web.cc C++
moppe/platform/web/shell.html text
moppe/profile.hh C++
moppe/quantities.hh C++
moppe/render/draw.cc C++
moppe/render/draw.hh C++
moppe/render/metal/metal4_frame.hh C++
moppe/render/metal/metal4_simulator_unavailable.mm Objective-C++
moppe/render/metal/metal_renderer.hh C++
moppe/render/metal/metal_renderer.mm Objective-C++
moppe/render/metal/shader_types.h C or C++
moppe/render/reflection_geometry.cc C++
moppe/render/reflection_geometry.hh C++
moppe/render/renderer.hh C++
moppe/render/text.cc C++
moppe/render/text.hh C++
moppe/render/texture_pixels.hh C++
moppe/render/types.hh C++
moppe/render/webgpu/webgpu_renderer.cc C++
moppe/render/webgpu/webgpu_renderer.hh C++
moppe/shaders/metal/common.h C or C++
moppe/shaders/metal/dust.metal Metal
moppe/shaders/metal/forest.metal Metal
moppe/shaders/metal/ocean.metal Metal
moppe/shaders/metal/post.metal Metal
moppe/shaders/metal/reflection_geometry.metal Metal
moppe/shaders/metal/river.metal Metal
moppe/shaders/metal/sky.metal Metal
moppe/shaders/metal/terrain.metal Metal
moppe/shaders/metal/uber.metal Metal
moppe/shaders/metal/undergrowth.metal Metal
moppe/shaders/metal/water_reflection.metal Metal
moppe/spatial/bundle.hh C++
moppe/spatial/bundle_operations.hh C++
moppe/spatial/bundle_storage.hh C++
moppe/terrain/cache_bake.cc C++
moppe/terrain/domain.hh C++
moppe/terrain/domain_storage.hh C++
moppe/terrain/drainage.cc C++
moppe/terrain/drainage.hh C++
moppe/terrain/flood.cc C++
moppe/terrain/flood.hh C++
moppe/terrain/fractional_drainage.cc C++
moppe/terrain/fractional_drainage.hh C++
moppe/terrain/geological.cc C++
moppe/terrain/geological.hh C++
moppe/terrain/merge_tree.cc C++
moppe/terrain/merge_tree.hh C++
moppe/terrain/moisture.cc C++
moppe/terrain/moisture.hh C++
moppe/terrain/noise.cc C++
moppe/terrain/noise.hh C++
moppe/terrain/orogeny_benchmark.cc C++
moppe/terrain/readings.cc C++
moppe/terrain/readings.hh C++
moppe/terrain/river.cc C++
moppe/terrain/river.hh C++
moppe/terrain/sediment_transport.cc C++
moppe/terrain/sediment_transport.hh C++
moppe/terrain/stream_power_evolution.cc C++
moppe/terrain/stream_power_evolution.hh C++
moppe/terrain/trail.cc C++
moppe/terrain/trail.hh C++
moppe/terrain/trail_soak.cc C++
moppe/terrain/water_depth_experiment.cc C++
moppe/terrain/watercourse.cc C++
moppe/terrain/watercourse.hh C++
moppe/terrain/waterline.cc C++
moppe/terrain/waterline.hh C++
moppe/terrain/world_recipe.cc C++
moppe/terrain/world_recipe.hh C++
plan/done/rfc-001-uplift-stream-power.md Markdown
plan/done/rfc-002-hillslope-diffusion.md Markdown
plan/done/rfc-003-sediment-ledger-rasters.md Markdown
plan/done/rfc-004-erosion-performance.md Markdown
plan/done/rfc-005-fragment-rate-normals.md Markdown
plan/done/rfc-007-waterline-conforming-geometry.md Markdown
plan/README.md Markdown
plan/rfc-006-analytic-channels.md Markdown
plan/rfc-008-geology-conditioned-tessellation.md Markdown
plan/rfc-009-relief-readings.md Markdown
plan/rfc-010-diagonal-bias.md Markdown
plan/rfc-011-field-domain-remap.md Markdown
plan/rfc-012-elevation-datums-normalization.md Markdown
plan/rfc-013-discretization-reconstruction.md Markdown
plan/rfc-014-merge-tree-hydrology.md Markdown
plan/rfc-015-graphs-as-domains.md Markdown
planning/README.md Markdown
planning/rfcs/0001-current-engine-refactoring.md Markdown
planning/rfcs/0002-engine-consolidation-and-world-relations.md Markdown
planning/rfcs/0003-a-world-that-reads-as-alive.md Markdown
planning/rfcs/0004-reconstruct-expensive-pixels-on-metal-4.md Markdown
planning/rfcs/0005-depositional-landforms.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-001-trustworthy-complexity-report.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-002-characterize-refactoring-seams.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-010-consolidate-finite-bundle.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-011-introduce-surface-atlas.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-012-tighten-presentation-bridge.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-020-localize-transform-validation.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-021-introduce-world-recipe.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-022-make-generated-world-explicit.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-023-handoff-completed-world.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-030-introduce-input-frame.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-031-introduce-game-session.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-032-public-simulation-advance.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-033-replay-benchmark-through-session.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-040-compose-frame-view.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-041-decompose-scene-presentation.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-042-extract-terrain-lab-model.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-043-split-metal-pass-ownership.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-050-align-target-graph.md Markdown
planning/tracks/current-engine-refactoring/items/ENG-051-publish-resulting-engine-atlas.md Markdown
planning/tracks/current-engine-refactoring/README.md Markdown
planning/tracks/engine-consolidation/items/ENG-060-publish-current-engine-truth.md Markdown
planning/tracks/engine-consolidation/items/ENG-061-upload-water-directly.md Markdown
planning/tracks/engine-consolidation/items/ENG-062-retire-numerical-exit-helpers.md Markdown
planning/tracks/engine-consolidation/items/ENG-063-restore-product-workflow.md Markdown
planning/tracks/engine-consolidation/items/ENG-070-specify-lake-domain.md Markdown
planning/tracks/engine-consolidation/items/ENG-071-use-lake-domain.md Markdown
planning/tracks/engine-consolidation/README.md Markdown
planning/tracks/living-world/items/LIV-001-relief-graded-material.md Markdown
planning/tracks/living-world/items/LIV-002-wetness-index.md Markdown
planning/tracks/living-world/items/LIV-003-cover-from-habitat.md Markdown
planning/tracks/living-world/items/LIV-004-species-and-vigor.md Markdown
planning/tracks/living-world/items/LIV-005-measure-the-corrugation.md Markdown
planning/tracks/living-world/items/LIV-006-near-ground-material.md Markdown
planning/tracks/living-world/items/LIV-010-wind-hierarchy.md Markdown
planning/tracks/living-world/items/LIV-011-per-crown-phase.md Markdown
planning/tracks/living-world/items/LIV-012-forest-lod-handoff.md Markdown
planning/tracks/living-world/items/LIV-013-the-bikes-wake.md Markdown
planning/tracks/living-world/items/LIV-014-flow-without-pulsing.md Markdown
planning/tracks/living-world/items/LIV-015-halftone-foam.md Markdown
planning/tracks/living-world/items/LIV-020-junctions-as-a-field.md Markdown
planning/tracks/living-world/items/LIV-021-lips-and-cascades.md Markdown
planning/tracks/living-world/items/LIV-022-the-falling-sheet.md Markdown
planning/tracks/living-world/items/LIV-023-spend-the-waterline.md Markdown
planning/tracks/living-world/items/LIV-024-water-the-rider-can-touch.md Markdown
planning/tracks/living-world/items/LIV-025-lakes-in-the-browser.md Markdown
planning/tracks/living-world/README.md Markdown
planning/tracks/pixel-reconstruction/findings.md Markdown
planning/tracks/pixel-reconstruction/items/MFX-001-freeze-metal4-baseline.md Markdown
planning/tracks/pixel-reconstruction/items/MFX-010-encode-spatial-metalfx.md Markdown
planning/tracks/pixel-reconstruction/items/MFX-011-publish-upscaling-policy.md Markdown
planning/tracks/pixel-reconstruction/items/MFX-012-validate-spatial-result.md Markdown
planning/tracks/pixel-reconstruction/README.md Markdown
planning/tracks/pixel-reconstruction/temporal-findings.md Markdown
planning/tracks/reflection-geometry/findings.md Markdown
planning/tracks/reflection-geometry/items/RTG-001-freeze-forcing-contract.md Markdown
planning/tracks/reflection-geometry/items/RTG-010-build-terrain-proxy.md Markdown
planning/tracks/reflection-geometry/items/RTG-011-query-raw-hit-truth.md Markdown
planning/tracks/reflection-geometry/items/RTG-012-record-geometry-verdict.md Markdown
planning/tracks/reflection-geometry/items/RTG-020-freeze-raw-signal-contract.md Markdown
planning/tracks/reflection-geometry/items/RTG-021-trace-standing-water.md Markdown
planning/tracks/reflection-geometry/items/RTG-022-record-signal-verdict.md Markdown
planning/tracks/reflection-geometry/README.md Markdown
planning/tracks/terrain-landforms/findings.md Markdown
planning/tracks/terrain-landforms/items/TER-000-conservative-sediment-foundation.md Markdown
planning/tracks/terrain-landforms/items/TER-001-schedule-finite-uplift.md Markdown
planning/tracks/terrain-landforms/items/TER-002-choose-forcing-matrix.md Markdown
planning/tracks/terrain-landforms/items/TER-010-route-hillslope-sediment.md Markdown
planning/tracks/terrain-landforms/items/TER-011-initiate-physical-channels.md Markdown
planning/tracks/terrain-landforms/items/TER-020-couple-cover-and-transport.md Markdown
planning/tracks/terrain-landforms/items/TER-021-build-valley-floors.md Markdown
planning/tracks/terrain-landforms/items/TER-022-fill-lakes-and-build-deltas.md Markdown
planning/tracks/terrain-landforms/items/TER-023-erode-lake-outlets.md Markdown
planning/tracks/terrain-landforms/items/TER-024-retain-diffuse-hillslope-wash.md Markdown
planning/tracks/terrain-landforms/items/TER-025-limit-steep-hillslopes.md Markdown
planning/tracks/terrain-landforms/items/TER-030-set-trunk-river-scale.md Markdown
planning/tracks/terrain-landforms/items/TER-040-calibrate-play-landscape.md Markdown
planning/tracks/terrain-landforms/README.md Markdown
README.md Markdown
research/README.md Markdown
research/rendering/graphics-feature-cube.md Markdown
research/terrain/erosion-lifetime-experiment.md Markdown
research/terrain/orogeny-evolution-experiment.md Markdown
research/terrain/orogeny-water-depth-experiment.md Markdown
research/terrain/README.md Markdown
research/terrain/stream-power-experiment.md Markdown
research/vegetation/README.md Markdown
research/water/README.md Markdown
tests/atelier/bundle_test.cc C++
tests/atelier/embedding_test.cc C++
tests/atelier/hex_sheet_test.cc C++
tests/atelier/tree_test.cc C++
tests/game/cinematic_flight_test.cc C++
tests/game/forest_test.cc C++
tests/game/frame_view_test.cc C++
tests/game/game_state_test.cc C++
tests/game/generated_world_test.cc C++
tests/game/graphics_benchmark_test.cc C++
tests/game/graphics_settings_test.cc C++
tests/game/input_frame_test.cc C++
tests/game/landscape_gazetteer_test.cc C++
tests/game/launch_options_test.cc C++
tests/game/simulation_clock_test.cc C++
tests/game/terrain_test.cc C++
tests/game/water_capture_test.cc C++
tests/game/waterfall_surface_test.cc C++
tests/lavoir/buffer_test.cc C++
tests/lavoir/wave_test.cc C++
tests/map/surface_test.cc C++
tests/map/terrain_generation_test.cc C++
tests/map/water_surface_test.cc C++
tests/mat4_test.cc C++
tests/pacioli_test.cc C++
tests/quaternion_test.cc C++
tests/recording_renderer.hh C++
tests/render/reflection_geometry_test.cc C++
tests/spatial/bundle_storage_test.cc C++
tests/spatial/bundle_test.cc C++
tests/surface_fixture.hh C++
tests/terrain/domain_test.cc C++
tests/terrain/drainage_test.cc C++
tests/terrain/flood_test.cc C++
tests/terrain/fractional_drainage_test.cc C++
tests/terrain/geological_test.cc C++
tests/terrain/merge_tree_test.cc C++
tests/terrain/moisture_test.cc C++
tests/terrain/readings_test.cc C++
tests/terrain/river_test.cc C++
tests/terrain/sediment_transport_test.cc C++
tests/terrain/stream_power_evolution_test.cc C++
tests/terrain/trail_test.cc C++
tests/terrain/watercourse_test.cc C++
tests/terrain/waterline_test.cc C++
tests/terrain/world_recipe_test.cc C++
tests/test.hh C++
tests/test_main.cc C++
tests/units_test.cc C++
third_party/nanoarrow/flatcc.c C
third_party/nanoarrow/flatcc/flatcc_accessors.h C or C++
third_party/nanoarrow/flatcc/flatcc_alloc.h C or C++
third_party/nanoarrow/flatcc/flatcc_assert.h C or C++
third_party/nanoarrow/flatcc/flatcc_builder.h C or C++
third_party/nanoarrow/flatcc/flatcc_emitter.h C or C++
third_party/nanoarrow/flatcc/flatcc_endian.h C or C++
third_party/nanoarrow/flatcc/flatcc_epilogue.h C or C++
third_party/nanoarrow/flatcc/flatcc_flatbuffers.h C or C++
third_party/nanoarrow/flatcc/flatcc_identifier.h C or C++
third_party/nanoarrow/flatcc/flatcc_iov.h C or C++
third_party/nanoarrow/flatcc/flatcc_portable.h C or C++
third_party/nanoarrow/flatcc/flatcc_prologue.h C or C++
third_party/nanoarrow/flatcc/flatcc_refmap.h C or C++
third_party/nanoarrow/flatcc/flatcc_rtconfig.h C or C++
third_party/nanoarrow/flatcc/flatcc_types.h C or C++
third_party/nanoarrow/flatcc/flatcc_verifier.h C or C++
third_party/nanoarrow/flatcc/portable/paligned_alloc.h C or C++
third_party/nanoarrow/flatcc/portable/pattributes.h C or C++
third_party/nanoarrow/flatcc/portable/pdiagnostic.h C or C++
third_party/nanoarrow/flatcc/portable/pdiagnostic_pop.h C or C++
third_party/nanoarrow/flatcc/portable/pdiagnostic_push.h C or C++
third_party/nanoarrow/flatcc/portable/pendian.h C or C++
third_party/nanoarrow/flatcc/portable/pendian_detect.h C or C++
third_party/nanoarrow/flatcc/portable/pinline.h C or C++
third_party/nanoarrow/flatcc/portable/pinttypes.h C or C++
third_party/nanoarrow/flatcc/portable/pmemaccess.h C or C++
third_party/nanoarrow/flatcc/portable/portable.h C or C++
third_party/nanoarrow/flatcc/portable/portable_basic.h C or C++
third_party/nanoarrow/flatcc/portable/prestrict.h C or C++
third_party/nanoarrow/flatcc/portable/pstatic_assert.h C or C++
third_party/nanoarrow/flatcc/portable/pstdalign.h C or C++
third_party/nanoarrow/flatcc/portable/pstdint.h C or C++
third_party/nanoarrow/flatcc/portable/punaligned.h C or C++
third_party/nanoarrow/flatcc/portable/pversion.h C or C++
third_party/nanoarrow/flatcc/portable/pwarnings.h C or C++
third_party/nanoarrow/LICENSE.txt text
third_party/nanoarrow/nanoarrow.c C
third_party/nanoarrow/nanoarrow.h C or C++
third_party/nanoarrow/nanoarrow.hpp C++
third_party/nanoarrow/nanoarrow_ipc.h C or C++
third_party/nanoarrow/nanoarrow_ipc.hpp C++
third_party/nanoarrow/NOTICE.txt text
third_party/nanoarrow/README.md Markdown
tools/analysis_cache.py Python
tools/analysis_unity.py Python
tools/callgraph_analyze.py Python
tools/callgraph_diff.py Python
tools/callgraph_report.py Python
tools/graphics_benchmark.sql SQL
tools/serve-web.ts TypeScript
tools/sheaf.test.ts TypeScript
tools/tracy_import.py Python
tools/web-index.html text